konstantin magnus Posted June 6, 2021 Share Posted June 6, 2021 Not the requested pattern, but a procedural way to split and sew a mesh. stitch.hipnc 2 Quote Link to comment Share on other sites More sharing options...
Librarian Posted June 6, 2021 Share Posted June 6, 2021 Perfect @konstantin magnus Quote Link to comment Share on other sites More sharing options...
AntoineSfx Posted June 12, 2021 Share Posted June 12, 2021 On 11/18/2020 at 9:24 PM, konstantin magnus said: Here is a way: leather_pattern.hipnc There is a small bug in your file, the input geo to sweep1 is not an Eulerian path on the points, and about half of the edges are swept twice, hence potential problems down the graph (either some zfight at render time / boolean problems / bad performance...) I think it can be fixed with a few Divide / Remove shared edges / Group Edges / Unshared + some logic to find the longest outer edges or something Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted June 12, 2021 Share Posted June 12, 2021 (edited) Hi Antoine, maybe I'd rather come up with a clean input curve such as a mirrored zigzag-line: v@P.x += i@ptnum % 4 == 0; v@P.x -= i@ptnum % 4 == 2; zigzag.hipnc Edited June 12, 2021 by konstantin magnus Quote Link to comment Share on other sites More sharing options...
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