Follyx Posted November 19, 2020 Share Posted November 19, 2020 (edited) a small problem: an object, i.e. a sphere, normals wich are pointing downwards and following the surface. So far so good. I want to animate flowing waterdrops and so I need meandered vectors for vel. the problem is the volume vop where I want to realice the flow with a curlnoise. As far as I activate the volvop the vel get straight again. I dont find the mistake. Also the visualizer dont work. Please have a look at the attached file n_flow.hip Edited November 19, 2020 by Follyx Quote Link to comment Share on other sites More sharing options...
Librarian Posted November 19, 2020 Share Posted November 19, 2020 @Follyx Try this Vop Solution n_flowFix.hiplc 1 Quote Link to comment Share on other sites More sharing options...
Follyx Posted November 19, 2020 Author Share Posted November 19, 2020 hehe, as always great and thank you Quote Link to comment Share on other sites More sharing options...
Librarian Posted November 19, 2020 Share Posted November 19, 2020 @Follyx You're Welcome . Check in the Future this 1 Quote Link to comment Share on other sites More sharing options...
Follyx Posted November 21, 2020 Author Share Posted November 21, 2020 @Librarian: also not bad ;-) thank you Quote Link to comment Share on other sites More sharing options...
Librarian Posted November 21, 2020 Share Posted November 21, 2020 You're Welcome Olly Quote Link to comment Share on other sites More sharing options...
Follyx Posted November 21, 2020 Author Share Posted November 21, 2020 (edited) lot to read, study and understand... great :-) Edited November 21, 2020 by Follyx Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.