Nemiko Posted November 24, 2020 Share Posted November 24, 2020 The guys need help how to make the points of the lines blend behind the object and further, so that they go out completely, but the points near the ground remain in place test_1.hip Quote Link to comment Share on other sites More sharing options...
Librarian Posted November 24, 2020 Share Posted November 24, 2020 @Nemiko Maybe It Helps int hitprim; vector hitprimuv; xyzdist(1, v@P, hitprim, hitprimuv); v@P = primuv(1, "P", hitprim, hitprimuv); test_11.hiplc Quote Link to comment Share on other sites More sharing options...
Nemiko Posted November 24, 2020 Author Share Posted November 24, 2020 11 minutes ago, Librarian said: @Nemiko Maybe It Helps int hitprim; vector hitprimuv; xyzdist(1, v@P, hitprim, hitprimuv); v@P = primuv(1, "P", hitprim, hitprimuv); test_11.hiplc Almost what is needed, but the lines are still inside the geometry, I wanted to make the lines flow around like an object That is, I understand that it is necessary to somehow calculate the distance of the object's surface and shift it along the normals from the normals of the object itself, but how can I not understand how to do this Quote Link to comment Share on other sites More sharing options...
Librarian Posted November 24, 2020 Share Posted November 24, 2020 ahaaaa You mean Like This Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted November 24, 2020 Share Posted November 24, 2020 You could push the points along the volume's gradient and mask by its distance: adapt_shape.hipnc Quote Link to comment Share on other sites More sharing options...
Nemiko Posted November 25, 2020 Author Share Posted November 25, 2020 thanks everyone for the help!!!) Quote Link to comment Share on other sites More sharing options...
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