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Mexxgen

Point Color on Y Axis always different

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Hi folks,

Maybe u can tell me how this color effect is achieved? You can see it very good on the blue one blop. There are random colors distributed along the y axis, also a different combination on every spawned blop.
https://www.instagram.com/p/BrshgtPHbyk/

image.png.4c741e3dc76a61affdad7a4b74af7339.png

Any Ideas?
Have a nice sunday, and thank you in advance!

Edited by Mexxgen

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@rest = @P;

int iteration = chi("iteration");
float heightLimit = 0;

for(int i=1; i<=iteration; i++){
    float range = ch( concat("range", itoa(i)) );
    if(@P.y>heightLimit)@Cd = chv( concat("color", itoa(i)) );
    heightLimit += range;
}

 

sdaa.jpg

ColY.hiplc

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Ok, i have to ask again, how are those sliders generated? o.O

Is it a different workflow than creating spare paramteters?

image.png.ca9814608ef99955f8c9c0e673be181d.png

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Yeah sry asked to early, found it. Never thought i will be in there some day :D

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here its File you can use that Color File Vex ---- you gonna see

 

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