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render motion blur in Arnold


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I have an alembic cache of fluid running down from Houdini, then I bring it to Maya 2020 to render with motion blur. As I turn on motion blur option in Maya, it runs an error saying the normal changing from 1155536 -> 1155530. How do I fix this problem?

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  • 3 weeks later...

I forget what the fx guys do for that, but I do believe you have to make sure and use the same number of time samples / motion steps ( they all have different names for it ) in both Houdini and Maya.

Actually that might be all you need - 

 

Edited by TobyGaines
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