ela1995 Posted December 13, 2020 Share Posted December 13, 2020 I have an alembic cache of fluid running down from Houdini, then I bring it to Maya 2020 to render with motion blur. As I turn on motion blur option in Maya, it runs an error saying the normal changing from 1155536 -> 1155530. How do I fix this problem? Quote Link to comment Share on other sites More sharing options...
TobyGaines Posted January 3, 2021 Share Posted January 3, 2021 (edited) I forget what the fx guys do for that, but I do believe you have to make sure and use the same number of time samples / motion steps ( they all have different names for it ) in both Houdini and Maya. Actually that might be all you need - Edited January 10, 2021 by TobyGaines Quote Link to comment Share on other sites More sharing options...
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