art3mis Posted January 10, 2021 Share Posted January 10, 2021 (edited) Any Vellum experts? Spent the entire day trying to get a desired cloth simulation. What I am after is a simulation that has variety and randomness in the 'frequency' of the waves or ripples. Something you might see in a very large billowing sail. Unfortunately there is no 'frequency' parameter I can find. I've tried playing with subdivisions, turbulence, roughness, pulse length, etc. I am using a single POP Wind force. Attached are my settings and results so far. If I could some how combine the attached result with random, higher frequency waves or ripples that would be ideal. cloth.mp4 Edited January 10, 2021 by art3mis Quote Link to comment Share on other sites More sharing options...
mathieuN Posted January 13, 2021 Share Posted January 13, 2021 Hello, You have 3 defferents ways to do this: - adding 3 pops winds, one large freq, one middle and one small. (not a good solution to me, I don't like the pop wind not beautifull enough) - inside a pop vop, adding 3 differents noise (Curlnoise can be nicer), with always the same rules of big, medium and small frequence noise - You can simulate a wind using smoke solver (or pyro), and advecting you cloth with the vel grid. Animation looks more natural, with wind shadows ... You can mix those three possibilities as well. Hope it's help. Mathieu Negrel 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.