LukeLetellier Posted January 13, 2021 Share Posted January 13, 2021 I have a sparse sim in which several pyro events occur at different times & different places. As new elements are sourced into the sim, the overall bounds of the sim increase - sometimes dramatically changing the quality of the sim as the voxel size adjusts - see two back-to-back frames below. is there a way to maintain a consistent voxel size throughout the duration of the sim while using the sparse solver? Thanks, Luke Quote Link to comment Share on other sites More sharing options...
bunker Posted January 13, 2021 Share Posted January 13, 2021 Quote Link to comment Share on other sites More sharing options...
LukeLetellier Posted January 13, 2021 Author Share Posted January 13, 2021 Doh! Thanks! Quote Link to comment Share on other sites More sharing options...
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