LukeLetellier 19 Posted Wednesday at 08:55 PM I have a sparse sim in which several pyro events occur at different times & different places. As new elements are sourced into the sim, the overall bounds of the sim increase - sometimes dramatically changing the quality of the sim as the voxel size adjusts - see two back-to-back frames below. is there a way to maintain a consistent voxel size throughout the duration of the sim while using the sparse solver? Thanks, Luke Share this post Link to post Share on other sites
LukeLetellier 19 Posted Wednesday at 09:32 PM Doh! Thanks! Share this post Link to post Share on other sites