reedma Posted January 15, 2021 Share Posted January 15, 2021 (edited) Hi guys, I have a magazine prototype I've put the front cover on using a redshift texture sampler. I can't find out how to make the material respond to light though - it stays the same brightness no matter what. This is probably a very silly, easy to answer question but I can't make it work...still inexperienced in all this. If anyone has the answers please let me know! Edited January 15, 2021 by reedma mispelling Quote Link to comment Share on other sites More sharing options...
flcc Posted January 16, 2021 Share Posted January 16, 2021 Please post a file or at least a snapshot of your shading network. There can be dozens of causes for your problem. Quote Link to comment Share on other sites More sharing options...
Atom Posted January 17, 2021 Share Posted January 17, 2021 If you have connected the texture directly to the output, then no lighting is calculated. Try putting a material between the two nodes. Quote Link to comment Share on other sites More sharing options...
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