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Scatter points and cellular noise


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just play with that File make something

//Over Numbers
float u = float(@elemnum)/(@numelem-1);
vector circle_pos = 5 *pow(u,2)*set(cos(100*u),sin(100*u));
float v = 0.5-abs(0.5-u);
float w = fit(abs(@Time % 1- u),0,0.05*(@Time+0.1),3,0);
circle_pos += normalize (circle_pos) *float(u*w*v*onoise(0.05*@elemnum+6.66));
int pt = addpoint(0,circle_pos);




Edited by Librarian
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