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How to figure out the ridge line/curve on a terrain


microvswind

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you can use Find Shortest Path SOP and make it prioritize convex curvature areas 

since it's a bit ambiguous where should the ridges start and end you will need to provide a hint like start and end positions

here is an example of specifying start and end positions using simple curves and it will try to find the best path following ridges, if it doesn't you can always define long paths by multiple shorter ones

ts_mountain_find_ridges.png.479dd326bdf1659b83cf12c1bc35ce4e.png

ts_mountain_find_ridges.hip

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On 2021/2/6 at 5:04 PM, anim said:

you can use Find Shortest Path SOP and make it prioritize convex curvature areas 

since it's a bit ambiguous where should the ridges start and end you will need to provide a hint like start and end positions

here is an example of specifying start and end positions using simple curves and it will try to find the best path following ridges, if it doesn't you can always define long paths by multiple shorter ones

ts_mountain_find_ridges.png.479dd326bdf1659b83cf12c1bc35ce4e.png

ts_mountain_find_ridges.hip

WOW .This is exactly what i want to get .Thank you so much and sorry for late reply .

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