yujiyuji Posted February 5, 2021 Share Posted February 5, 2021 I have reduced the number of primitives in a complex object using VDB from Polygon and convert. However, there are still too many, so I want to reduce the number of primitives further while maintaining the quadrangle division, as shown in the picture attached here. If I reduce the number of primitives using polyreduce, I cannot maintain the quadrangle, so how can I reduce the number of primitives while maintaining the quadrangle? Quote Link to comment Share on other sites More sharing options...
Librarian Posted February 5, 2021 Share Posted February 5, 2021 If you combine This technic with Labs instant Mesh you can make it I think. Have Fun Smotti.hipnc 1 Quote Link to comment Share on other sites More sharing options...
boby Posted February 5, 2021 Share Posted February 5, 2021 Did you try the "preserve quads" option on the polyreduce..? 1 1 Quote Link to comment Share on other sites More sharing options...
yujiyuji Posted February 6, 2021 Author Share Posted February 6, 2021 Thank you very much!! Quote Link to comment Share on other sites More sharing options...
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