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Split primitives


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I have reduced the number of primitives in a complex object using VDB from Polygon and convert.
However, there are still too many, so I want to reduce the number of primitives further while maintaining the quadrangle division, as shown in the picture attached here.

If I reduce the number of primitives using polyreduce, I cannot maintain the quadrangle, so how can I reduce the number of primitives while maintaining the quadrangle?IMG_5627_3071.thumb.jpg.7c17d19fdf2083085d379edcabd853ad.jpg


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