catchyid Posted February 10, 2021 Share Posted February 10, 2021 Hello, I have some "transforms" (similar to maya locators) to be read in a rendering software. Is this possible? I can export easily points but not transforms? Thx Quote Link to comment Share on other sites More sharing options...
PixelNinja Posted February 11, 2021 Share Posted February 11, 2021 The only thing I can think of is to copy some geo (like a sphere or a box) onto the points and then export to fbx. That should export all of the transforms, you'd just have to hide the geo though. 1 Quote Link to comment Share on other sites More sharing options...
anim Posted February 11, 2021 Share Posted February 11, 2021 for alembic: - copy any packed prim to your points (you can also assign path attribute per prim if you are building hierarchy from path, but even without it you will get object per packed prim) - on the ROP alembic output node change Geometry/Packed Transform to Transform Geometry - and you can uncheck Create Shape nodes if you don't care about the geo, just want locators with transform data USD may also be an option 2 Quote Link to comment Share on other sites More sharing options...
Sepu Posted February 11, 2021 Share Posted February 11, 2021 Another option is to bring the data/pts into Maya through Bifrost Graph and convert the pts into locators there. 1 Quote Link to comment Share on other sites More sharing options...
catchyid Posted February 11, 2021 Author Share Posted February 11, 2021 using packed primitives did it, thanks everyone Quote Link to comment Share on other sites More sharing options...
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