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export points as maya locators (with transforms)


catchyid

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for alembic:

- copy any packed prim to your points (you can also assign path attribute per prim if you are building hierarchy from path, but even without it you will get object per packed prim)

- on the ROP alembic output node change Geometry/Packed Transform to Transform Geometry

- and you can uncheck Create Shape nodes if you don't care about the geo, just want locators with transform data

 

USD may also be an option

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