oG.nm Posted March 5, 2021 Share Posted March 5, 2021 Hello, Could anyone make a quick example how would you scale the down the UVs to a pixel point by each of the islands pivot points? Specifically, I'm trying to do this for the voronoi fracture pieces, so each of the pieces UVs get scaled down to a pixel Thanks in advance! Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted March 5, 2021 Share Posted March 5, 2021 Hi Ognjen, in some cases I like to pull my UV coordinates to world space to treat them like usual geometry. But it works with uv transform, too. Perhaps there are even expressions that consider groups and attributes so we can avoid for-each-loops. islands_to_pixels.hipnc Quote Link to comment Share on other sites More sharing options...
Librarian Posted March 6, 2021 Share Posted March 6, 2021 Ogi use Labs UV Unitize Quote Link to comment Share on other sites More sharing options...
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