NLSN Posted March 7, 2021 Share Posted March 7, 2021 (edited) Hi All, I have been trying to make this effect (attached pics), but not going anywhere. Could anyone help? Thanks a lot! Best, NLSN Edited March 7, 2021 by NLSN Quote Link to comment Share on other sites More sharing options...
anim Posted March 7, 2021 Share Posted March 7, 2021 if you already have an animation you can for example use Trail SOP to make multiple copies of it in time, mesh together using VDBs and assign glass material to it, then render with your original object that's shaded differently, black in this case Quote Link to comment Share on other sites More sharing options...
NLSN Posted March 7, 2021 Author Share Posted March 7, 2021 I will try this and see how it goes. Thanks Tomas! Quote Link to comment Share on other sites More sharing options...
NLSN Posted March 15, 2021 Author Share Posted March 15, 2021 On 3/7/2021 at 4:01 PM, anim said: if you already have an animation you can for example use Trail SOP to make multiple copies of it in time, mesh together using VDBs and assign glass material to it, then render with your original object that's shaded differently, black in this case Hi Tomas, I have tried different ways to make the polygon lines into mesh (fluid surface look) after the trail node. But no luck. Any suggestions? Thanks. Quote Link to comment Share on other sites More sharing options...
JJ FX Posted March 15, 2021 Share Posted March 15, 2021 (edited) Trail should work just fine. You don't need that scatter. Unpack that geo > convert to poly (or maybe not) > add (remove all geo, but keep the points) > trail > resample. You might want to add timeblend for that character you have, so it will interpolate between frames, but it will resample without the timeblend too Edited March 15, 2021 by JJ FX Quote Link to comment Share on other sites More sharing options...
NLSN Posted March 16, 2021 Author Share Posted March 16, 2021 (edited) 5 hours ago, JJ FX said: Trail should work just fine. You don't need that scatter. Unpack that geo > convert to poly (or maybe not) > add (remove all geo, but keep the points) > trail > resample. You might want to add timeblend for that character you have, so it will interpolate between frames, but it will resample without the timeblend too This looks much better and closer to what I am trying to achieve. Thx! Still figuring how to convert this into the liquid form. Edited March 16, 2021 by NLSN Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted October 31, 2021 Share Posted October 31, 2021 (edited) On 16.3.2021 at 2:10 AM, NLSN said: Still figuring how to convert this into the liquid form. Usually with VDB from particles. motion_sculpture.hiplc Edited October 31, 2021 by konstantin magnus 2 Quote Link to comment Share on other sites More sharing options...
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