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How to make this kind of "fluid, trail, double layering" effects?


NLSN

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if you already have an animation you can for example use Trail SOP to make multiple copies of it in time, mesh together using VDBs and assign glass material to it, then render with your original object that's shaded differently, black in this case

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On 3/7/2021 at 4:01 PM, anim said:

if you already have an animation you can for example use Trail SOP to make multiple copies of it in time, mesh together using VDBs and assign glass material to it, then render with your original object that's shaded differently, black in this case

Hi Tomas,

I have tried different ways to make the polygon lines into mesh (fluid surface look) after the trail node. But no luck. Any suggestions?

Thanks.

C__Users_nelso_OneDrive_Desktop_3D_MASTER_Houdini_FIGURE_VISUAL EFFECT_MASTER.hipnc - Houdini Apprentice Non-Commercial 18.5.462 3_15_2021 3_32_31 PM (2).png

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Trail should work just fine.  You don't need that scatter. Unpack that geo > convert to poly (or maybe not) > add (remove all geo, but keep the points) > trail > resample. You might want to add timeblend for that character you have, so it will interpolate between frames, but it will resample without the timeblend too

Edited by JJ FX
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5 hours ago, JJ FX said:

Trail should work just fine.  You don't need that scatter. Unpack that geo > convert to poly (or maybe not) > add (remove all geo, but keep the points) > trail > resample. You might want to add timeblend for that character you have, so it will interpolate between frames, but it will resample without the timeblend too

This looks much better and closer to what I am trying to achieve. Thx! Still figuring how to convert this into the liquid form. 

C__Users_nelso_OneDrive_Desktop_3D_MASTER_Houdini_FIGURE_VISUAL EFFECT_MASTER.hipnc - Houdini Apprentice Non-Commercial 18.5.462 3_15_2021 5_57_51 PM.png

Edited by NLSN
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