marcegido Posted March 11, 2021 Share Posted March 11, 2021 (edited) Hi, I'm new to houdini and i'm trying to get a pyro sim from houdini into maya using the vdb import with arnold. It has worked until i see it in the arnold renderview, i don't know whats happening, ( look at the image ) i only want the flame but i'm getting this grey cube around it and i don't want it. I'll really appreciate any help! Thanks! Marc Edited March 11, 2021 by marcegido Quote Link to comment Share on other sites More sharing options...
haggi Posted March 11, 2021 Share Posted March 11, 2021 Did you assing a aiStandardVolume shader? Quote Link to comment Share on other sites More sharing options...
marcegido Posted March 11, 2021 Author Share Posted March 11, 2021 yes! Quote Link to comment Share on other sites More sharing options...
Atom Posted March 11, 2021 Share Posted March 11, 2021 That looks right to me. The grey you are seeing is the temperature, which is typically everywhere. Density is often used as a mask. Quote Link to comment Share on other sites More sharing options...
marcegido Posted March 11, 2021 Author Share Posted March 11, 2021 Could you explain me how i have to do it to have the same result in houdini and maya, they look really different i mean the color doesn't match either, and please could you tell me how to use density as a mask for temperature and in what package is this done? Thanks! Quote Link to comment Share on other sites More sharing options...
marcegido Posted March 12, 2021 Author Share Posted March 12, 2021 On 11/3/2021 at 2:13 PM, Atom said: That looks right to me. The grey you are seeing is the temperature, which is typically everywhere. Density is often used as a mask. Please could you explain me how to do that? Quote Link to comment Share on other sites More sharing options...
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