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marcegido

vdb import into maya looks weird

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Posted (edited)

Hi,

I'm new to houdini and i'm trying to get a pyro sim from houdini into maya using the vdb import with arnold.

It has worked until i see it in the arnold renderview, i don't know whats happening, ( look at the image ) i only want the flame but i'm getting this grey cube around it and i don't want it.

I'll really appreciate any help!

 

Thanks!

Marc

Captura_de_pantalla_2021-03-11_a_las_2_00_32.png

Edited by marcegido

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Did you assing a aiStandardVolume shader?

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That looks right to me. The grey you are seeing is the temperature, which is typically everywhere. Density is often used as a mask.

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Could you explain me how i have to do it to have the same result in houdini and maya, they look really different i mean the color doesn't match either, and please could you tell me how to use density as a mask for temperature and in what package is this done?

Thanks!

Captura_de_pantalla_2021-03-11_a_las_15_35_21.png

Captura de pantalla 2021-03-11 a las 15.38.03.png

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On 11/3/2021 at 2:13 PM, Atom said:

That looks right to me. The grey you are seeing is the temperature, which is typically everywhere. Density is often used as a mask.

Please could you explain me how to do that?

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