Librarian Posted March 13, 2021 Share Posted March 13, 2021 (edited) Block ? just wonder ? Best Approche ? shader.hiplc Edited March 13, 2021 by Librarian 2 Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted March 13, 2021 Share Posted March 13, 2021 (edited) The measure SOP has a principal curvature direction you could use for hatching. sketch.hipnc Edited March 14, 2021 by konstantin magnus 1 1 Quote Link to comment Share on other sites More sharing options...
Librarian Posted March 14, 2021 Author Share Posted March 14, 2021 (edited) perfect solution Thank you @konstantin magnus Edited March 14, 2021 by Librarian Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted March 14, 2021 Share Posted March 14, 2021 Thanks, but I am not so sure whether this comes close to the example image you have provided. -> Most of us just trail scattered points. So would anyone know how to achieve evenly spaced strokes? https://mrl.cs.nyu.edu/publications/illustrating-smooth/hertzmann-zorin.pdf Quote Link to comment Share on other sites More sharing options...
Librarian Posted March 14, 2021 Author Share Posted March 14, 2021 (edited) if this with this, And I'm happy with This Edited March 15, 2021 by Librarian 2 Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted March 15, 2021 Share Posted March 15, 2021 (edited) On 14.3.2021 at 2:46 PM, Librarian said: Good art work! You can also make curves follow the mesh topology by choosing directions towards neighbour polygons. topo_flow.hipnc topo_flow_only_curvature.hipnc Edited March 15, 2021 by konstantin magnus 4 Quote Link to comment Share on other sites More sharing options...
Librarian Posted March 15, 2021 Author Share Posted March 15, 2021 Thank You Magnus Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted April 10, 2021 Share Posted April 10, 2021 (edited) Hand painted looking textures for low-poly models: paint_bake.hipnc Edited April 11, 2021 by konstantin magnus 3 Quote Link to comment Share on other sites More sharing options...
vinyvince Posted April 11, 2021 Share Posted April 11, 2021 On 14/03/2021 at 12:17 AM, konstantin magnus said: The measure SOP has a principal curvature direction you could use for hatching. sketch.hipnc This is nice, thanks Konstantin. I quickly did a test to combining with gradient, interesting... I guess i have to make a custom "triplanar"network to blend each gradient result for each component of my input vector to measure. ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas 1 Quote Link to comment Share on other sites More sharing options...
supermac Posted November 2, 2021 Share Posted November 2, 2021 wow.. you are really incredible.. Please, what is this language in Attribute wrangle? "string direction = chs('direction'); vector pos = v@P; vector dir = point(0, direction, i@ptnum); int pts[] = array(i@ptnum); int steps = 30; float angle = 1.0; while(steps > 0 && angle > -0.1){ steps--; pos += normalize(dir) * 0.002; int prim; vector uvw; xyzdist(1, pos, prim, uvw); vector dir_old = dir; dir = primuv(1, direction, prim, uvw); angle = dot(dir_old, dir); if(angle < 0.0){ dir *= -1.0; } int pt_add = addpoint(0, pos); append(pts, pt_add); } addprim(0, 'polyline', pts);" thank you very much. bests regards Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted November 2, 2021 Share Posted November 2, 2021 32 minutes ago, supermac said: Please, what is this language in Attribute wrangle? It's Houdini's own shader language called VEX. Matt Estella provides an artist friendly introduction: https://www.tokeru.com/cgwiki/index.php?title=JoyOfVex The same programming can also be done visually using VOP nodes which is probably easier for starters. Quote Link to comment Share on other sites More sharing options...
supermac Posted November 2, 2021 Share Posted November 2, 2021 thank you very much.. i see that. now, i will learn all of that. I wish you a good day Quote Link to comment Share on other sites More sharing options...
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