domid Posted March 21, 2021 Share Posted March 21, 2021 I've just started experimenting with Houdini and Octane Render. Forgive my simple questions. I've loaded an fbx model and on the object geometry applied the octane diffuse shop. I render and don't see the material applied. Instead I see a purple color. What am I doing wrong? Also if possible can someone tell me how to quickly hide the entire skeleton from the render. Thanks for your help! test.hiplc Quote Link to comment Share on other sites More sharing options...
Follyx Posted April 4, 2021 Share Posted April 4, 2021 Dont know octane but in RM I think it’s an indices for missing materials Quote Link to comment Share on other sites More sharing options...
br1 Posted April 5, 2021 Share Posted April 5, 2021 Hi Domid, Your FBX has materials already assigned at sop level, so when you apply /shop/octane_diffuse1 to your female body, the shader isn't used as he's using the ones defined by your fbx node. If I where you I put that body in another geometry container using an object merge, this way, if you have to reload/swap your fbx, you keep it non destructive. Then you can remove the material assignments with an attribute delete (delete shop_materialpath prim attribute). Once you do that, your geometry level shader will be used. 1 Quote Link to comment Share on other sites More sharing options...
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