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Unreal to Houdini Camera axis Fix


krishna avril

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Hi, I'm trying to export the camera from the Unreal to Houdini, the coordinate system is different in houdini(Y-up) and unreal(Z-up), I tried to get the translations correct which is camera should move towards X in houdini, but local rotation for the camera is still wrong, can we shuffle axis here? Scene file and camera file are attatched below

 

Thank You.

camera_import_problem.hip

camera_v003.fbx

Edited by krishna avril
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image.thumb.png.c208c13d00be32ee7c231cf26d5c7251.pngHi, Thanks for checking the thread, can I know which Houdini version you are using, I have tried used the same setting and still camera points up-side... I tried using 17.5 , 18 & 18.5, not sure why its wrong, can you please explain the it for me, are you just importing, and its coming in a proper way? or have you changed any rotation or translations?

 

Edited by krishna avril
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  • 6 months later...

Hey there can we scale down camera animations for example, i have taken a file from unreal and done simualtions in houdini by scaling down environment so can i use unreal animated camera by scaling down camera animation graph or is there any way to use that camera

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