krishna avril Posted April 1, 2021 Share Posted April 1, 2021 (edited) Hi, I'm trying to export the camera from the Unreal to Houdini, the coordinate system is different in houdini(Y-up) and unreal(Z-up), I tried to get the translations correct which is camera should move towards X in houdini, but local rotation for the camera is still wrong, can we shuffle axis here? Scene file and camera file are attatched below Thank You. camera_import_problem.hip camera_v003.fbx Edited April 1, 2021 by krishna avril added bit info Quote Link to comment Share on other sites More sharing options...
Atom Posted April 1, 2021 Share Posted April 1, 2021 These import settings seem to work for me. Quote Link to comment Share on other sites More sharing options...
krishna avril Posted April 2, 2021 Author Share Posted April 2, 2021 (edited) Hi, Thanks for checking the thread, can I know which Houdini version you are using, I have tried used the same setting and still camera points up-side... I tried using 17.5 , 18 & 18.5, not sure why its wrong, can you please explain the it for me, are you just importing, and its coming in a proper way? or have you changed any rotation or translations? Edited April 2, 2021 by krishna avril added bit info Quote Link to comment Share on other sites More sharing options...
Atom Posted April 2, 2021 Share Posted April 2, 2021 (edited) Here is the resulting HIP using the import settings I posted with Houdini 18.5.408. FBX standard importing directly into the /obj network, not a subnet. The only change I made after import was to the Icon Scale of the camera. ap_camera_import_problem.hiplc Edited April 2, 2021 by Atom Quote Link to comment Share on other sites More sharing options...
krishna avril Posted April 2, 2021 Author Share Posted April 2, 2021 there is some pre rotate and post-rotate missing for me while loading the camera, Is this a new thing in 18.5.408!!!! this is how I'm importing File -> Import ->flimbox FBX and settings are the same as you shared with me before. Quote Link to comment Share on other sites More sharing options...
Raai's Posted October 19, 2021 Share Posted October 19, 2021 Hey there can we scale down camera animations for example, i have taken a file from unreal and done simualtions in houdini by scaling down environment so can i use unreal animated camera by scaling down camera animation graph or is there any way to use that camera Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.