papsphilip 2 Posted April 3 I would like to color a set of primitives using random analogous color pairs. (or triadic/tetradic etc) The color sop node provides this information but only as a guide to choose from. How would i go about this? i suppose vex is the way to go but i don't have a clue as to which functions or what method should be used. Any tips? Share this post Link to post Share on other sites
bunker 288 Posted April 3 (edited) you can change the hue like this. vector hsv = rgbtohsv(@Cd); hsv.x += chf("hue_offset"); @Cd = hsvtorgb(hsv); from the help: The hue will be in the range 0 to 1. Edited April 3 by bunker 2 Share this post Link to post Share on other sites
papsphilip 2 Posted April 5 On 4/3/2021 at 11:12 PM, bunker said: you can change the hue like this. vector hsv = rgbtohsv(@Cd); hsv.x += chf("hue_offset"); @Cd = hsvtorgb(hsv); from the help: The hue will be in the range 0 to 1. thanks!! i managed to do something like this in vops Share this post Link to post Share on other sites