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Goblet of Fire FX

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Hi, I'm trying to do a similar effect to that of the fire, in Harry Potter and the Goblet of Fire. I have a few questions. 

I've been playing about with the pyro solver and different sources, but you can always seem to see the shape of the source in the fire (see images).Capture2.PNG.87d4d23794bf3f3fe3d642d450408833.PNGCapture.PNG.c63bd47f8904b8b52c530d6c189dbb4a.PNG

Whereas in the movie you cannot really see the edge of the source:



Furthermore there is a point where the fire swirls in on itself and then spurts up. I was just looking for some ideas on how to this - I can make the fire increase in height but it doesn't quiet look as "magical" without the bit before it. For reference it is at 0:42 on this video - 


Any help or guidance at all would be a massive help. I am a student trying pyro for the first time, so I'm just trial and erroring everything so some direction to go off in would be incredibly helpful - even if its the smallest thing ever. 


Thank you in advance. 

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Hi, just looking through it now obviously you've got different set ups with aura_A through to D, using different techniques, some with velocity fields, some using pyro to drive particles and then rasterising the particles, etc - just to clarify are these different layers to build up to make a whole? Or are they just different ways of doing it? Hope my question makes sense. 

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I will definitely post examples :) 

11 minutes ago, Librarian said:

and Please post some Examples  :wub:


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