thejedi Posted April 13, 2021 Share Posted April 13, 2021 Hi everyone . Is there any workflow on how to export from houdini a usd sequence to unreal engine Most tutorials out there all focus on exporting a single frame, so any tips on how to export an animation sequence of usd from houdini to unreal engine with all the materials/textures, lights, cameras etc.... I tried using a usd rop node with flatten alyers/flatten stage etc. nothing works in unreal. Most of the time it either imports a single frame at the start, or it imports a single frame in between but it never imports an entire USD sequence Quote Link to comment Share on other sites More sharing options...
krishna avril Posted April 13, 2021 Share Posted April 13, 2021 I doubt that USD is not totally supported in unreal yet, expecting in UE5, You can export an alembic sequence and import in unreal (sequence load in unreal is still beta), Quote Link to comment Share on other sites More sharing options...
thejedi Posted April 13, 2021 Author Share Posted April 13, 2021 1 hour ago, krishna avril said: I doubt that USD is not totally supported in unreal yet, expecting in UE5, You can export an alembic sequence and import in unreal (sequence load in unreal is still beta), Hi Krishna Thank you so much I know about alembic, the problem is it will require materials and lighting to bee created all oveer agin inside Unreal I was looking for a way for unreal to accept an entire houdini file including lighting and animations right away But thanks for this information though Quote Link to comment Share on other sites More sharing options...
krishna avril Posted April 13, 2021 Share Posted April 13, 2021 CMIIW, Generally That is a one-time Job I export the first pass of the version and import in Unreal, the future versions I choose don't import materials while loading it automatically assigns for me. Quote Link to comment Share on other sites More sharing options...
thejedi Posted April 13, 2021 Author Share Posted April 13, 2021 1 hour ago, krishna avril said: CMIIW, Generally That is a one-time Job I export the first pass of the version and import in Unreal, the future versions I choose don't import materials while loading it automatically assigns for me. Hi krishna Thanks for the tip Do you mean you are able to export alembic along with with textures out of houdini because I thought Alembic is not capable of carrying textures Do you have a workflow you can share with me on how to export alembic with the textures in Unreal Thank you Quote Link to comment Share on other sites More sharing options...
davpe Posted April 13, 2021 Share Posted April 13, 2021 can you do HDA perhaps? not sure whether that works with lights and stuff but maybe worth trying... in case you havent yet Quote Link to comment Share on other sites More sharing options...
thejedi Posted April 14, 2021 Author Share Posted April 14, 2021 5 hours ago, davpe said: can you do HDA perhaps? not sure whether that works with lights and stuff but maybe worth trying... in case you havent yet Hi davpe Thats exactly my concern: the ability of HDA to respect lights and materials esactly as I would have set them up inside Houdini Ill give it a try Thank you Quote Link to comment Share on other sites More sharing options...
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