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Upres viscous fluid sim


papsphilip

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i a doing a simple simulation of a viscous fluid and each time i upres and wait to cache the result is always really different.

First of all the general motion of the fluid changes and seems to be less viscous

The other problem is that the surface when meshing later seems thiner.

All i changed was the particle separation from 0.05 to 0.02. (of course this number is referenced to the flip object the fluid source and the final meshing)

I am new to fluid sims and i was wondering if there is a way to guide the high res simulation and match the velocities of the low res.

that way i can keep my low res result in terms of general motion but get much higher detail of my fluid.

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