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Instance with same downstream nodes but support additional nodes like deformation upstream


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Hola

I designed a procedural method to building thousand of hard surface modelling piece, scifi look like those below and could fit together like a puzzle.

Okay, that's cool and working. In the old time, i remember when using max for example i was able to use "reference" (not instance) where all downstream nodes were shared but the referenced piece B from model A could also have an additional node on top. Like for example deformation, creep and so..

I realize im missing how to do this in houdini and if it's possible. I design my pattern in a flat plane, then i will wrap it using Creep or VEX by UV.

but only this part will be different.

Hopefully my words are clear enough, are they ? :blush:

Cheers

 

________________________________________________________________

Vincent Thomas   (VFX and Art since 1998)
Senior Env and Lighting  artist & Houdini  & Creative Concepts

 http://fr.linkedin.com/in/vincentthomas

 

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Edited by vinyvince
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