yujiyuji Posted May 1, 2021 Share Posted May 1, 2021 I have rendered the lines in Redshift, but they are rendered as paper thin, not tubular. If I change this from "Strip" to "Cylinder", there is no change in appearance. Is there any way to render the line in a tubular form? Quote Link to comment Share on other sites More sharing options...
hved Posted May 1, 2021 Share Posted May 1, 2021 try converting polygon curves into nurbs. 1 Quote Link to comment Share on other sites More sharing options...
underscoreus Posted May 1, 2021 Share Posted May 1, 2021 You could do as hved suggested above, however if you want to continue using strands have a look at your geometry and make sure of a few things. 1. Make sure it is actually normal geometry with point and prims instead of some special kind of curves or a polysoup or anything like that. If it is just throw down a "convert" node. 2. Make sure that you don't have any kind of "scale" or "pscale" attribute on your points as the strand's scale is multiplied by these attributes unless you check the "ignore pscale checkbox". Beyond that, I'd probably need to have a look at your scene file to find the specific problem. 1 Quote Link to comment Share on other sites More sharing options...
flcc Posted May 1, 2021 Share Posted May 1, 2021 (edited) Strange because with cylinder setting redshift should render your curve as tubular. However if your curve is nurbs or bezier it will be rendered with own redhift convertion... but anyway tubular. Underscorus is right post a little sample, so that someone can have a look. Edited May 1, 2021 by flcc 1 Quote Link to comment Share on other sites More sharing options...
yujiyuji Posted May 2, 2021 Author Share Posted May 2, 2021 Thanks to your advice, I was able to solve the problem!!! Thank you so much!!!! 1 Quote Link to comment Share on other sites More sharing options...
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