hellocolour Posted May 18, 2021 Share Posted May 18, 2021 Hello forum! I'm trying to develop a specific effect where I try to source multiple "blobs" into a popfluid or flip setup and then trying to keep them separated through the simulation. As I already learned there is no option to have the surface tension handling multiple surfaces/volumes - so I'm looking for a solution that bypasses/hacks that. My current idea is a VEX or popvop solution where I find the nearest point, check if they are sharing the same class attribute they inherit when sourced. then either attract the point (if sharing same class attrib.), or repell (if they are not sharing the same class attrib.). I was wondering if someone had been doing something similar and could share some thoughts on this (or another) approach. Just wanted to make sure I'm not missing something obvious/simple before I dive in. Like Constraints, or micro solvers that could be helpfull, etc. Any hints are appreciated. Thank you very much! I've attached a little sketch to help understand what i'm trying to achieve. 1 Quote Link to comment Share on other sites More sharing options...
Librarian Posted May 18, 2021 Share Posted May 18, 2021 @hellocolour Maybe--- check this technical approach ...nice tricks https://cgworld.jp/regular/201901-hcb-095-2.html Quote Link to comment Share on other sites More sharing options...
hellocolour Posted May 18, 2021 Author Share Posted May 18, 2021 hey Librarian. Unfortunately my japanese isn't good enough to follow the descriptions But thank you anyways! Quote Link to comment Share on other sites More sharing options...
Librarian Posted May 18, 2021 Share Posted May 18, 2021 (edited) @hellocolour you have File on that Site HCB016(1).hip Edited May 18, 2021 by Librarian 1 Quote Link to comment Share on other sites More sharing options...
hellocolour Posted May 18, 2021 Author Share Posted May 18, 2021 oh, thanks! i'll check it out Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.