justinngjw Posted May 23, 2021 Share Posted May 23, 2021 Hey magicians! So I'm working with vellum and comes to use vellum configure tetrahedral softbody, one of the node it creates is the solid conform node which fills up the inside of the geo So I am making a deflate and inflate effect, so I was going to deflate the statue and inflate it again with vellum. After I 'm done siming, I convert it back to polygon and attach with my material and realize that the inner geo created by the solid conform node is popping out of my mesh with the geo is deforming. (the picture above shows the statue when it is deflating, the white color parts are the inner parts of the geo created by the solid conform node) I've checked that it's nothing to do with UV shifting or primitive changing, it's just the inner part that I need to find a way to remove, I can manual select the inner geo and blast it out, but I need to work with multiple geo so I'm curious are there any better way to remove the inner geo created by the solid conform node after I'm done simulating with it. Many Thanks! Quote Link to comment Share on other sites More sharing options...
ahmedhindy Posted August 18, 2021 Share Posted August 18, 2021 found any solution yet? Quote Link to comment Share on other sites More sharing options...
Atom Posted August 19, 2021 Share Posted August 19, 2021 Try adding Delete node in points mode and select the group interior_points for removal. Quote Link to comment Share on other sites More sharing options...
hattori Posted December 16, 2021 Share Posted December 16, 2021 Make sure you're using "convert tets" node instead of the normal "convert" node. It usually removes all the inner geo for me. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.