Jamshid63 Posted June 24, 2021 Share Posted June 24, 2021 I am trying to get donut sprinkle fx. like someone is dropping sprinkles to the donut for toppings. but i am not able to get it right. attached hip file is a basic POP sim setup, part i need help is when the particle stick to the geo/collider/donut the sprinkles are standing up. what i want is to randomly placed or stick on the geo. like the pic. POP_Sprinkle_Odforce1.hiplc Quote Link to comment Share on other sites More sharing options...
sipi Posted June 25, 2021 Share Posted June 25, 2021 (edited) Do you want something like this? Also, you can simply paint a `density` attribute and scatter points onto the donut based on `density`, set rotation and pscale attribs, then copy the sprinkles to those points, without any simulation. POP_Sprinkle_Odforce2.hiplc Edited June 25, 2021 by sipi Quote Link to comment Share on other sites More sharing options...
Jamshid63 Posted June 26, 2021 Author Share Posted June 26, 2021 On 6/25/2021 at 1:16 PM, sipi said: Do you want something like this? Also, you can simply paint a `density` attribute and scatter points onto the donut based on `density`, set rotation and pscale attribs, then copy the sprinkles to those points, without any simulation. POP_Sprinkle_Odforce2.hiplc Sorry, i think my purpose was not clear in the thread. My idea is, when sprinkles are falling, it has to have some kind of spin when its in the air, and as it collide with donut it has to look like in real. not like what i got, Standing and looking like spikey. Quote Link to comment Share on other sites More sharing options...
sipi Posted June 27, 2021 Share Posted June 27, 2021 Here is a nice tutorial about donut modeling. He managed to achieve a pretty decent result without any simulation. https://odysee.com/@konstantinmagnus:5/houdini-tutorial-procedural-donut:8 Quote Link to comment Share on other sites More sharing options...
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