Jump to content
Jamshid63

How to get donut sprinkle fx using pop

Recommended Posts

I am trying to get donut sprinkle fx. like someone is dropping sprinkles to the donut for toppings. but i am not able to get it right. 

attached hip file is a basic POP sim setup, part i need help is when the particle stick to the geo/collider/donut the sprinkles are standing up. what i want is to randomly placed or stick on the geo. like the pic.

Donut help.jpg

POP_Sprinkle_Odforce1.hiplc

Share this post


Link to post
Share on other sites
Posted (edited)

Do you want something like this?

image.png.3c7bef606c9819680a7caa4b688a3443.png

 

Also, you can simply paint a `density` attribute and scatter points onto the donut based on `density`, set rotation and pscale attribs, then copy the sprinkles to those points, without any simulation.

POP_Sprinkle_Odforce2.hiplc

Edited by sipi

Share this post


Link to post
Share on other sites
On 6/25/2021 at 1:16 PM, sipi said:

Do you want something like this?

image.png.3c7bef606c9819680a7caa4b688a3443.png

 

Also, you can simply paint a `density` attribute and scatter points onto the donut based on `density`, set rotation and pscale attribs, then copy the sprinkles to those points, without any simulation.

POP_Sprinkle_Odforce2.hiplc

Sorry, i think my purpose was not clear in the thread. 

My idea is, when sprinkles are falling, it has to have some kind of spin when its in the air, and as it collide with donut it  has to look like in real. not like what i got, Standing and looking like spikey. 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×