Daniel16_16 Posted June 26, 2021 Share Posted June 26, 2021 Hey I am trying to achive the effect of floating but with an animated alembic object. I have tried the feedback scale in the flip solver but this doesn't help me just nothing happening. So now I am asking here, if someone has an idea how can I make a animated object float in a FLIP Sim, help would be very appreciated. The object is the starship rocket stage from SpaceX if someone here follows spacex - it should land in the ocean near Hawaii - I've done a short animation but now I dont know how to make it float... Thanks in advance Flipbook_animation.mp4 Quote Link to comment Share on other sites More sharing options...
Atom Posted June 26, 2021 Share Posted June 26, 2021 (edited) Only the RBD hero object can float and is affected by the feedback scale. Just use frame #1 of the alembic as a static collider and then parent the animated version to that. I'd go even further and simplify the collision object (which you're not going to render) to provide a more stream lined collider. If a primitive shape it more appropriate, such as a capped tube, just use that. Edited June 26, 2021 by Atom Quote Link to comment Share on other sites More sharing options...
Daniel16_16 Posted June 26, 2021 Author Share Posted June 26, 2021 But isnt the animated object just disturbing the hero collision in some way?.. when I am cliking on the hero object, then my alembic object is falling apart in multiple pieces and I dont want that Quote Link to comment Share on other sites More sharing options...
Atom Posted June 26, 2021 Share Posted June 26, 2021 (edited) Convert your Alembic into a single piece of deforming geometry. The easiest way might be to re-write the s@name so all parts share the same. You may have to unpack it first. Inside a primitive wrangle: s@name = "single_mesh"; Here is a simple example showing rotating font meshes twirling and interacting with the FLIP simulation while floating upon it. ap_deforming_hero_object_floating_on_flip.hiplc Edited June 27, 2021 by Atom 2 1 Quote Link to comment Share on other sites More sharing options...
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