Max_Steven Posted July 4, 2021 Share Posted July 4, 2021 (edited) Hello, After a few tutorials and google I can create a basic tree from the l-system But the thing is the trunk mesh is quite not clean and has some twisted areas, And the connection between branches to the trunk is not natural for closed up shot. So my question is Is there any way to get a clean shape from the l-system? If i used the skeleton from the l-system to generate the mesh then some area on top has missing connection and the polygon number rises dramatically If I use labs tree generator then the trunk has some twisted areas in the middle and i dont know how to put the branch in the right position Also tried to create vdb from it, but it will increase polygon number dramatically The goal i looking for is the first image Thanks for any advice ASk_TRee.hip Edited July 4, 2021 by Max_Steven Quote Link to comment Share on other sites More sharing options...
Librarian Posted July 4, 2021 Share Posted July 4, 2021 @Max_Steven Hm I use combo with some adjust on UV's ,then i get "for me" nice result ..Maybe it can be adapted to your example. Just tweak a little bit -- Ls.hiplc Quote Link to comment Share on other sites More sharing options...
Max_Steven Posted July 4, 2021 Author Share Posted July 4, 2021 Hello, Thank you so so so much for sharing it with me. I'm really grateful for it I will dive in and see how I can improve my current setup Thanks Quote Link to comment Share on other sites More sharing options...
vinyvince Posted July 10, 2021 Share Posted July 10, 2021 There are different way but at least one really easy which is probably enough for most case if you don't want to make thing to complex or go the volume>pol way. Just rebuild the curves network from bottom to tips. See, it's what you have on the right, have what you will get on the left. You could adjust... ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas Quote Link to comment Share on other sites More sharing options...
vinyvince Posted July 10, 2021 Share Posted July 10, 2021 Oh and there is no texture break, see the checker texture Quote Link to comment Share on other sites More sharing options...
Max_Steven Posted July 10, 2021 Author Share Posted July 10, 2021 (edited) Sorry Can you share me a hip example of how you rebuild the curves? Because these curves come out of the L-system so it constantly changes So I guess the rebuild proccess must be procedural Edited July 10, 2021 by Max_Steven Quote Link to comment Share on other sites More sharing options...
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