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water balloons


yujiyuji

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I'm trying to make a water balloon with vellum simlation that can be broken like the reference in this URL.
However, I can't create a cloth that shrinks all at once after it breaks, like the reference.
What parameters do I need to adjust to make the cloth shrink all at once after it bursts?
Can someone give me some advice?
Thank you very much for your help.
 

 

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  • 3 years later...

I'm just guessing the method. It is Vellum + Flip fluid combine. For the water part, it is high-res, driven by a low-res FLIP simulation. In between of the process make the vellum balloon collide with low-res flip

1. Set up a low-resolution FLIP simulation inside an animated rigid ball, the manual animation shaping the draft visual.

2. Convert the rigid ball into a Vellum object to add higher detail and better visual interaction from dynamic collide with low-res flip.

3. Generate a high-resolution FLIP fluid, driven by the low-res flip water simulation, and make it collide with the high-resolution Vellum ball.

For Step 3 which can apply a potential method using a thin surface or a custom POP particle fluid. Since it is small-scale, computing per particle will not take much time while still producing decent visuals.

 For thin fluid surface, Houdini School has a good method, and it's quick

 

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