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Redshift: How can I make a transparency gradient on a plane ?


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Hello everybody,
I’m trying to create a transparency gradient on a plane to obtain a sort of “infinite” surface witout any visible limits.
But I always have a black area into my render ! (see the screenshots) :wacko:
How can I make that ?? :huh:

Thanks a lot in advance !

 

screenshot1.jpg

screenshot2.jpg

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3 hours ago, Atom said:

Use a bend node on the floor to make the wall. Use one object for the floor and wall, not two.

Otherwise, try driving opacity color with your ramp.

I need a flat floor... But with a ramp on the opacity color and a big white sphere all over the scene, it's okay now ! :D

Thanks a lot !

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