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Masoud

In Smoke sim, how can I use Point Velocity for collisions?

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Posted (edited)

Hi guys.

In a smoke simulation, I want to use a thin deforming geometry (a sheet) as the collision object, but instead of creating a Volume, I want to use "Point Velocity For Collisions". Is it possible?

 

Thanks for helping.

Deform_Cloth_with_Smoke.jpg

Smoke_CollisionPoints.hip

Edited by Masoud

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@Masoud Maybe this One gonna give you Some Tricks how to Export Those Values and Use those to Solve your issues  ,I think, ( I'm More into Visual Question Sorry if I Misunderstood).. You just need to Dive inside and Change Hm something :wub: .Have Fun
and Check this Tools and you have on Cg world Japan Files for Combining and Learning
https://github.com/ShoheiOkazaki/Nagamochi

dfssss87.jpg

vv56.jpg

VelEnVVV.hipnc

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