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Flip with low viscosity


gangland

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Hello guys, i building an splash simulation.

I made an first attempt without viscosity, it was looking cool but the director found that too "splashy", like an water behavior.the ideia is creamy beer splash

so i think an slightly viscosity in the fluid would deal with that problem.

I controlling the value @viscosity using a pop wrangle, at value 0.0 the viscosity its turned off ok, but with a super low value such 0.001 this still looks thick, it loose velocity quikly when touch de ground, even thought the ground collision is set to 0

please help me

 

 

 

 

 

 

splashv00.JPG

low_viscosity_v00.hip

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3 hours ago, gangland said:

Hello guys, i building an splash simulation.

I made an first attempt without viscosity, it was looking cool but the director found that too "splashy", like an water behavior.the ideia is creamy beer splash

so i think an slightly viscosity in the fluid would deal with that problem.

I controlling the value @viscosity using a pop wrangle, at value 0.0 the viscosity its turned off ok, but with a super low value such 0.001 this still looks thick, it loose velocity quikly when touch de ground, even thought the ground collision is set to 0

please help me

 

 

 

 

 

 

splashv00.JPG

low_viscosity_v00.hip

try APIC method in Velocity transfer >? maybe help u to avoid too much splashy 

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On 8/5/2021 at 10:00 AM, Atom said:

Maybe you have the FLIP solver configured wrong? Are you using viscosity from attribute, or are you just adding some overall viscosity using the Physical tab?

somehow changing the velocity to APIC did the job, but i was using viscosity from attribute

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