gangland Posted August 3, 2021 Share Posted August 3, 2021 Hello guys, i building an splash simulation. I made an first attempt without viscosity, it was looking cool but the director found that too "splashy", like an water behavior.the ideia is creamy beer splash so i think an slightly viscosity in the fluid would deal with that problem. I controlling the value @viscosity using a pop wrangle, at value 0.0 the viscosity its turned off ok, but with a super low value such 0.001 this still looks thick, it loose velocity quikly when touch de ground, even thought the ground collision is set to 0 please help me low_viscosity_v00.hip Quote Link to comment Share on other sites More sharing options...
Ultraman Posted August 3, 2021 Share Posted August 3, 2021 3 hours ago, gangland said: Hello guys, i building an splash simulation. I made an first attempt without viscosity, it was looking cool but the director found that too "splashy", like an water behavior.the ideia is creamy beer splash so i think an slightly viscosity in the fluid would deal with that problem. I controlling the value @viscosity using a pop wrangle, at value 0.0 the viscosity its turned off ok, but with a super low value such 0.001 this still looks thick, it loose velocity quikly when touch de ground, even thought the ground collision is set to 0 please help me low_viscosity_v00.hip try APIC method in Velocity transfer >? maybe help u to avoid too much splashy Quote Link to comment Share on other sites More sharing options...
gangland Posted August 3, 2021 Author Share Posted August 3, 2021 54 minutes ago, Ultraman said: try APIC method in Velocity transfer >? maybe help u to avoid too much splashy good call, i will give it a shot Quote Link to comment Share on other sites More sharing options...
gangland Posted August 5, 2021 Author Share Posted August 5, 2021 i think still splasy with an APIC Method. Its frustating that an viscosity value of 0.0001 still holding way to much the liquid Quote Link to comment Share on other sites More sharing options...
Atom Posted August 5, 2021 Share Posted August 5, 2021 Maybe you have the FLIP solver configured wrong? Are you using viscosity from attribute, or are you just adding some overall viscosity using the Physical tab? 1 Quote Link to comment Share on other sites More sharing options...
gangland Posted August 7, 2021 Author Share Posted August 7, 2021 On 8/5/2021 at 10:00 AM, Atom said: Maybe you have the FLIP solver configured wrong? Are you using viscosity from attribute, or are you just adding some overall viscosity using the Physical tab? somehow changing the velocity to APIC did the job, but i was using viscosity from attribute Quote Link to comment Share on other sites More sharing options...
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