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Flip with low viscosity


gangland

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Hello guys, i building an splash simulation.

I made an first attempt without viscosity, it was looking cool but the director found that too "splashy", like an water behavior.the ideia is creamy beer splash

so i think an slightly viscosity in the fluid would deal with that problem.

I controlling the value @viscosity using a pop wrangle, at value 0.0 the viscosity its turned off ok, but with a super low value such 0.001 this still looks thick, it loose velocity quikly when touch de ground, even thought the ground collision is set to 0

please help me

 

 

 

 

 

 

splashv00.JPG

low_viscosity_v00.hip

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  On 8/3/2021 at 2:02 PM, gangland said:

Hello guys, i building an splash simulation.

I made an first attempt without viscosity, it was looking cool but the director found that too "splashy", like an water behavior.the ideia is creamy beer splash

so i think an slightly viscosity in the fluid would deal with that problem.

I controlling the value @viscosity using a pop wrangle, at value 0.0 the viscosity its turned off ok, but with a super low value such 0.001 this still looks thick, it loose velocity quikly when touch de ground, even thought the ground collision is set to 0

please help me

 

 

 

 

 

 

splashv00.JPG

low_viscosity_v00.hipFetching info...

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try APIC method in Velocity transfer >? maybe help u to avoid too much splashy 

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