yujiyuji Posted August 19, 2021 Share Posted August 19, 2021 I am currently using Rigid body solver to create a destruction simulation. I'd like to make it so that the scattered pieces become smaller and smaller as time goes by, and eventually disappear. Can someone please tell me how to do this? Thank you in advance. I've attached a sample file.test.hip Quote Link to comment Share on other sites More sharing options...
carnlogt Posted August 19, 2021 Share Posted August 19, 2021 could run the pieces through a for each named primitive loop using the @path then just keyframe a transform that has the pivot at the centroid? Quote Link to comment Share on other sites More sharing options...
yujiyuji Posted August 19, 2021 Author Share Posted August 19, 2021 I am very sorry, but I tried that way and it does not work. If you don't mind, can I have a sample? Thank you very much. Quote Link to comment Share on other sites More sharing options...
Yader Posted August 19, 2021 Share Posted August 19, 2021 (edited) You can do that in many ways, here's a simple one. Put down a Sop Solver in your DOP Network and inside put down a Primitive SOP with the following code in the three Scale Parameters: clamp(1-(@deactivation_time/2),0,1) Edited August 19, 2021 by Yader 1 Quote Link to comment Share on other sites More sharing options...
yujiyuji Posted August 21, 2021 Author Share Posted August 21, 2021 Thank you so much!! It worked!!! Quote Link to comment Share on other sites More sharing options...
Khikmatillo Posted November 11, 2021 Share Posted November 11, 2021 On 8/21/2021 at 11:52 AM, yujiyuji said: Thank you so much!! It worked!!! I just tried to do that, but i could not, How it worked ?? please share your hip file, Quote Link to comment Share on other sites More sharing options...
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