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Rigid Body Solver


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I am currently using Rigid body solver to create a destruction simulation.
I'd like to make it so that the scattered pieces become smaller and smaller as time goes by, and eventually disappear.

Can someone please tell me how to do this?
Thank you in advance.

I've attached a sample file.test.hip

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You can do that in many ways, here's a simple one. Put down a Sop Solver in your DOP Network and inside put down a Primitive SOP with the following code in the three Scale Parameters:


Edited by Yader
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