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Houdini Engine Plugin for Unreal 5 as an alternative to multiple FBX imports


mystyphy

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Hi,

I have a very large model in Houdini that I want to import into Unreal 5. Due to PC limitations, I only work on pieces of the model at a time and export each of them to FBX to bring into Unreal 5. This is very slow as FBX is single core/thread. Is there a way to use the Houdini Engine Plugin to loop through all the pieces and generate the uassets for them. Potentially something that is faster than FBX? 

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