mystyphy Posted September 8, 2021 Share Posted September 8, 2021 Hi, I have a very large model in Houdini that I want to import into Unreal 5. Due to PC limitations, I only work on pieces of the model at a time and export each of them to FBX to bring into Unreal 5. This is very slow as FBX is single core/thread. Is there a way to use the Houdini Engine Plugin to loop through all the pieces and generate the uassets for them. Potentially something that is faster than FBX? Quote Link to comment Share on other sites More sharing options...
Atom Posted September 8, 2021 Share Posted September 8, 2021 Have you tried Alembic? Quote Link to comment Share on other sites More sharing options...
carnlogt Posted September 9, 2021 Share Posted September 9, 2021 you could use the engine to generate static meshes in this way, not sure if there would be much benefit in import times, also if you want nanite meshes you'd have to apply that mannually after baking the meshes out Quote Link to comment Share on other sites More sharing options...
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