Atom 1,489 Posted May 20 I worked through a tutorial where Mikael Pettersen demonstrates the emission of vellum sticky balls. ap_mp_emit_vellum_sticky_balls_052022.hiplc 2 Share this post Link to post Share on other sites
Atom 1,489 Posted May 20 (edited) Another Mikael Pettersen setup that demonstrates how to project your packed RBD sim onto an alternate ground plane (with the same point count) without having to resimulate. ap_mp_fix_bad_rbd_collision_surface_052022.hiplc Edited May 20 by Atom 2 Share this post Link to post Share on other sites
Atom 1,489 Posted May 21 And yet another Mikael Pettersen setup demonstrating guided RBD fracture simulations. In the original tutorial, Voronoi fracture was used, in this one I added rbdmaterialfracture with chipping. You can switch between the two techniques. ap_mp_zombie_crumble_guided_RBD_collapse_052122.hiplc 2 Share this post Link to post Share on other sites
Atom 1,489 Posted May 21 (edited) Here is a texture projection onto RBD boxes. I've updated it to render with Karma. Kind of a Benjamin Button intro effect. ap_mp_kr_project_texture_on_RBD_simulation_052122.hiplc Edited May 21 by Atom 2 Share this post Link to post Share on other sites
Atom 1,489 Posted May 21 Custom VEX based carve with randomization as described by the UPP advertising team at the FMX 2022 Hive. https://www.sidefx.com/houdini-hive/fmx-2022/#virtual ap_upp_fmx_2022_hive_custom_carve_052122.hiplc 2 Share this post Link to post Share on other sites
Atom 1,489 Posted May 31 I worked through the Entagma toon outline video and converted it for Karma use. ap_ntag_GeoToonShader_TUT.hiplc 3 Share this post Link to post Share on other sites
Atom 1,489 Posted June 12 (edited) I combined the Entagma flip melting tutorial with Sadjad Rabiee's fluid morph to produce this wax melting combination. I have added additional controls (check tooltips) to the popwrangle inside the DOPNetwork for better control over the "flow" of the simulation. I also added in the flatten flip surface nodes once the surface becomes too thin. This offers a more natural look as the fluid spreads out. You may receive a font error if you don't have "Candara Bold" installed on your system. Simply chose another font in the black/bold style (non-serif works best) ap_ntag_font_melt_FLIP.hiplc Edited June 12 by Atom 6 Share this post Link to post Share on other sites
Atom 1,489 Posted July 17 (edited) I worked my way through moving and aligning an object along a path tutorial. ap_orient_object_along_path_071722.hiplc Edited July 17 by Atom 1 Share this post Link to post Share on other sites
Atom 1,489 Posted July 23 (edited) I went through my first Houdini 19.5 tutorial. This is a setup for pyro instancing. It uses the new pyrosourcepak node in 19.5. The scene is setup to render on the GPU using the XPU pyro preview node. ap_H19_5_pyro_instancing_tut.hiplc Edited July 23 by Atom 2 Share this post Link to post Share on other sites
Librarian 871 Posted 22 hours ago Asia . curlClothSrle.hipnc crimp.v001Srle.hipnc 2 Share this post Link to post Share on other sites