Atom Posted May 20, 2022 Author Share Posted May 20, 2022 I worked through a tutorial where Mikael Pettersen demonstrates the emission of vellum sticky balls. ap_mp_emit_vellum_sticky_balls_052022.hiplc 3 Quote Link to comment Share on other sites More sharing options...
Atom Posted May 20, 2022 Author Share Posted May 20, 2022 (edited) Another Mikael Pettersen setup that demonstrates how to project your packed RBD sim onto an alternate ground plane (with the same point count) without having to resimulate. ap_mp_fix_bad_rbd_collision_surface_052022.hiplc Edited May 20, 2022 by Atom 3 Quote Link to comment Share on other sites More sharing options...
Atom Posted May 21, 2022 Author Share Posted May 21, 2022 And yet another Mikael Pettersen setup demonstrating guided RBD fracture simulations. In the original tutorial, Voronoi fracture was used, in this one I added rbdmaterialfracture with chipping. You can switch between the two techniques. ap_mp_zombie_crumble_guided_RBD_collapse_052122.hiplc 2 Quote Link to comment Share on other sites More sharing options...
Atom Posted May 21, 2022 Author Share Posted May 21, 2022 (edited) Here is a texture projection onto RBD boxes. I've updated it to render with Karma. Kind of a Benjamin Button intro effect. ap_mp_kr_project_texture_on_RBD_simulation_052122.hiplc Edited May 21, 2022 by Atom 2 Quote Link to comment Share on other sites More sharing options...
Atom Posted May 21, 2022 Author Share Posted May 21, 2022 Custom VEX based carve with randomization as described by the UPP advertising team at the FMX 2022 Hive. https://www.sidefx.com/houdini-hive/fmx-2022/#virtual ap_upp_fmx_2022_hive_custom_carve_052122.hiplc 2 Quote Link to comment Share on other sites More sharing options...
Atom Posted May 31, 2022 Author Share Posted May 31, 2022 I worked through the Entagma toon outline video and converted it for Karma use. ap_ntag_GeoToonShader_TUT.hiplc 3 Quote Link to comment Share on other sites More sharing options...
Atom Posted June 12, 2022 Author Share Posted June 12, 2022 (edited) I combined the Entagma flip melting tutorial with Sadjad Rabiee's fluid morph to produce this wax melting combination. I have added additional controls (check tooltips) to the popwrangle inside the DOPNetwork for better control over the "flow" of the simulation. I also added in the flatten flip surface nodes once the surface becomes too thin. This offers a more natural look as the fluid spreads out. You may receive a font error if you don't have "Candara Bold" installed on your system. Simply chose another font in the black/bold style (non-serif works best) ap_ntag_font_melt_FLIP.hiplc Edited June 12, 2022 by Atom 6 Quote Link to comment Share on other sites More sharing options...
Atom Posted July 17, 2022 Author Share Posted July 17, 2022 (edited) I worked my way through moving and aligning an object along a path tutorial. ap_orient_object_along_path_071722.hiplc Edited July 17, 2022 by Atom 2 Quote Link to comment Share on other sites More sharing options...
Atom Posted July 23, 2022 Author Share Posted July 23, 2022 (edited) I went through my first Houdini 19.5 tutorial. This is a setup for pyro instancing. It uses the new pyrosourcepak node in 19.5. The scene is setup to render on the GPU using the XPU pyro preview node. ap_H19_5_pyro_instancing_tut.hiplc Edited July 23, 2022 by Atom 2 Quote Link to comment Share on other sites More sharing options...
Librarian Posted August 10, 2022 Share Posted August 10, 2022 Asia . curlClothSrle.hipnc crimp.v001Srle.hipnc 7 Quote Link to comment Share on other sites More sharing options...
Librarian Posted August 21, 2022 Share Posted August 21, 2022 Asia . KnitAsi.hipnc 2 Quote Link to comment Share on other sites More sharing options...
Librarian Posted August 21, 2022 Share Posted August 21, 2022 Asia . primintrinsic.hipnc 6 Quote Link to comment Share on other sites More sharing options...
Joon Ref Posted August 26, 2022 Share Posted August 26, 2022 On 8/10/2022 at 2:45 PM, Librarian said: Asia . curlClothSrle.hipnc crimp.v001Srle.hipnc which tutorial did you do for the curling one? Quote Link to comment Share on other sites More sharing options...
Librarian Posted August 27, 2022 Share Posted August 27, 2022 Asia . @Joon Ref on zhuanlan.zhihu found some video for Cinema 4d and Houdini StalbergGrid8.hipnc Quote Link to comment Share on other sites More sharing options...
Librarian Posted August 27, 2022 Share Posted August 27, 2022 Linus Rosenqvist Vel-Chops.hipnc 1 Quote Link to comment Share on other sites More sharing options...
vinyvince Posted September 1, 2022 Share Posted September 1, 2022 Thanks for this . I m surprised how at the first step with cope sop, it's like the bend is doign the same thing as pscale... ? That's a good way to interpolate hair sim with few guide. I would personnaly use vellum but i know Tesan you are a CHOP master Quote Link to comment Share on other sites More sharing options...
Librarian Posted September 2, 2022 Share Posted September 2, 2022 @vinyvince hm didn't notice . with Poly slice Lab Lab Poly Slice.hipnc Quote Link to comment Share on other sites More sharing options...
vinyvince Posted September 2, 2022 Share Posted September 2, 2022 (edited) Yes, it's strange no? i haven't seen this before. Still speaking of the previous example, it might confuse some people that the channel CHOP has no effect currently. Just fix the output in the channel CHOP network Edited September 2, 2022 by vinyvince Quote Link to comment Share on other sites More sharing options...
Librarian Posted September 2, 2022 Share Posted September 2, 2022 human error Quote Link to comment Share on other sites More sharing options...
vinyvince Posted September 4, 2022 Share Posted September 4, 2022 FEM Vs Vellum vellum_vs_fem.hip Quote Link to comment Share on other sites More sharing options...
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