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Shop_Materialpath as primitive group


philippecounter

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Hello everybody !

I have a little problem with an fbx that I import on houdini. The object contains several textures, the concern is that to apply them I have to use groups. The fbx contains the shop_materialpath attribute, but I don't know how to use it to assign my different textures ...

It seems to me that the easiest would be to use this attribute to create groups to finally assign the textures to these different groups?

But I don't know how to "extract" this attribute to do something else ...

Capture d’écran 2021-09-29 092322.jpg

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As crude as it sounds, I'd just drop down an attribute wrangle and run it over the primitives.

if(s@shop_materialpath== "[DA01/2] 3_Twigs"){s@shop_materialpath = "/mat/twigs";}
if(s@shop_materialpath== "[DA01/2] 2_Branches"){s@shop_materialpath = "/mat/branches";}

You could create groups instead, but if you just need the materials reassigned you don't have to actually create groups for that.

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