Neikke Posted October 9, 2021 Share Posted October 9, 2021 (edited) Attaching screens of my setup. No matter what I do I get jittery chunks on my simulation. Any way I can get this bug fixed? Thanks in advance! Edited October 9, 2021 by Neikke Quote Link to comment Share on other sites More sharing options...
Ultraman Posted October 9, 2021 Share Posted October 9, 2021 Hi. Try to Deactivate some areas that don't need to be Sim. and as I can see did u use Next Constraint and last active Contrasint is Hard or Soft, u must back ur constraint to Glue with -1 Value to Freeze your RBD Sim. Quote Link to comment Share on other sites More sharing options...
Neikke Posted October 9, 2021 Author Share Posted October 9, 2021 (edited) 3 hours ago, Ultraman said: Hi. Try to Deactivate some areas that don't need to be Sim. and as I can see did u use Next Constraint and last active Contrasint is Hard or Soft, u must back ur constraint to Glue with -1 Value to Freeze your RBD Sim. Yeah I have next constraint as Soft, but don't know what you mean regarding "last active Contrasint is Hard or Soft". Can you pls attach a screen? Also can you maybe attach a screen where should I freeze my constraint to Glue with -1? Thanks a lot! Edited October 9, 2021 by Neikke Quote Link to comment Share on other sites More sharing options...
Ultraman Posted October 9, 2021 Share Posted October 9, 2021 11 hours ago, Neikke said: Attaching screens of my setup. No matter what I do I get jittery chunks on my simulation. Any way I can get this bug fixed? Thanks in advance! without hip file is hard to judge - and for freezing, u can drop sop solver inside the DOP Network Constraint and check Angle Soft Constraint value if was bigger some Value change ur Constraint to Glue -1 Quote Link to comment Share on other sites More sharing options...
ValentinD Posted October 18, 2021 Share Posted October 18, 2021 You could as well damp the velocity over time inside the solver, something like if(@Frame>50) v@v*=0.9; The more you want to damp it, the smaller the value Also, it would be interesting to increase your substep and see if it changes something, maybe your solver does not have enough to be able to figure out which parts should stop moving ? Quote Link to comment Share on other sites More sharing options...
Neikke Posted October 19, 2021 Author Share Posted October 19, 2021 On 10/18/2021 at 1:09 PM, ValentinD said: You could as well damp the velocity over time inside the solver, something like if(@Frame>50) v@v*=0.9; The more you want to damp it, the smaller the value Also, it would be interesting to increase your substep and see if it changes something, maybe your solver does not have enough to be able to figure out which parts should stop moving ? Thanks a lot mate, I will give it a try! Quote Link to comment Share on other sites More sharing options...
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