mograph Posted November 19, 2021 Share Posted November 19, 2021 How do I use MaterialX - Worleynoise3D in Karma? Not supported? I can't find any information anywhere. Other mxlx 2d 3d noise works fine. mtlxUsdPrimvarReader(vec3 rest) --> mtlxworleynoise3d(position) --> mtlxstandard_surface(basecolor) ==> Black mtlxUsdPrimvarReader(vec2 st) --> mtlxworleynoise2d(position) --> mtlxstandard_surface(basecolor) ==> Black Quote Link to comment Share on other sites More sharing options...
DaJuice Posted November 22, 2021 Share Posted November 22, 2021 It's not there (yet). Houdini's MaterialX support very much looks like a 1-to-1 reference implementation (aside from things like added ramps) and Worley noise isn't currently in the MtlX spec. I mean it's there on paper but not actually implemented. Quote Link to comment Share on other sites More sharing options...
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