Jump to content

Reversing an RBD sim + secondary Sim


Colemapt

Recommended Posts

The gist of the effect I need done is this.


I need this Logo to start out fractured into a ton of pieces and off screen in all directions

then I need the pieces to kindof suction in towards the screen center where they come together to form the full logo

My current workflow is basically run the sim backwards (the logo starts off fully formed and i explode it outwards, then reverse the RBD sim)

 

The problem

when I reverse the sim I get a very harsh stop on each piece once the piece gets to its start pose

I fix this sort of by running a jiggle or lag CHOP motion effect over the points after i reverse the sim, adding some overshoot to the sim so it overshoots the rest pose and then settles back into the rest pose

the issue is now i get intersections with the pieces. 

Was hoping someone might know how i could maybe run another simulation on top of the reversed sim? Like have it follow the same motion but adjust for self collisions?

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...